mleku @mleku - 6mo
yes, it's not printing errors but the speed of that is because it's actually skipping a shit-ton of things i'm gonna just remove it
cpu: AMD Ryzen 5 PRO 4650G with Radeon Graphics BenchmarkBinaryEncoding/event2.MarshalJSON-12 15 74245789 ns/op BenchmarkBinaryEncoding/event2.EventToBinary-12 162 7429203 ns/op BenchmarkBinaryEncoding/easyjson.Marshal-12 60 21221235 ns/op BenchmarkBinaryEncoding/gob.Encode-12 18 62426577 ns/op BenchmarkBinaryEncoding/binary.Marshal-12 9 112783137 ns/op BenchmarkBinaryDecoding/event2.UnmarshalJSON-12 14 90464147 ns/op BenchmarkBinaryDecoding/event2.BinaryToEvent-12 100 12832888 ns/op BenchmarkBinaryDecoding/easyjson.Unmarshal-12 57 23280946 ns/op BenchmarkBinaryDecoding/gob.Decode-12 5 226555916 ns/op BenchmarkBinaryDecoding/binary.Unmarshal-12 128 8563056 ns/op the output from https://mleku.dev/nostrbench
now with the pubkey encoding as binary... not as dramatic an improvement it seems oh well, anyway, it's done now, both id and pubkey fields now do not need any hex encode/decode so that's still a good thing last is the signature... this will be another 5-10 ops more i figure, then i'm gonna get out the profiler goos: linux goarch: amd64 pkg: mleku.net/nostrbench cpu: AMD Ryzen 5 PRO 4650G with Radeon Graphics BenchmarkBinaryEncoding/event2.MarshalJSON-12 14 72883244 ns/op BenchmarkBinaryEncoding/event2.EventToBinary-12 166 7090886 ns/op BenchmarkBinaryEncoding/easyjson.Marshal-12 67 18620409 ns/op BenchmarkBinaryEncoding/gob.Encode-12 19 62998941 ns/op BenchmarkBinaryEncoding/binary.Marshal-12 10 110464204 ns/op BenchmarkBinaryDecoding/event2.UnmarshalJSON-12 13 87762713 ns/op BenchmarkBinaryDecoding/event2.BinaryToEvent-12 100 12388974 ns/op BenchmarkBinaryDecoding/easyjson.Unmarshal-12 57 23463646 ns/op BenchmarkBinaryDecoding/gob.Decode-12 5 226411371 ns/op BenchmarkBinaryDecoding/binary.Unmarshal-12 123 8851251 ns/op #devstr #benchmark #nostr
since switching up the binary encoder for sure the relay is running way way faster... also because i fixed the shit slow logging library, that was a big part of it, none of these other libraries even have logging! if mine has an error it prints a log! so it's still faster and dev friendly at the same time